I am an MPhil student in Computer Science and Engineering at the Hong Kong University of Science and Technology (HKUST), supervised by Professor Huamin QU. My research interests lie in the area of VR/XR, Human-Centered AI, and Human–Computer Interaction. Specifically, I focus on integrating AI into intelligent system design to create more natural, context-aware digital partners that help humans with immersive learning, live entertainment, and healthy aging.
Alongside my MPhil, I have been a remote Research Intern at the VVAI Lab at Texas A&M University, working with Professor Wai Tong on LLM-assisted VR systems for stage-lighting education. I was formerly an Undergraduate Researcher with Professor Xiaojuan MA at HKUST. As a developer and designer, my background spans VR/XR development, LLM-powered systems, and user-centered interaction design. In my free time, I enjoy travelling 🌄, music 🎹 and food 🍲.
Open to opportunities: I am actively looking for full-time positions and PhD positions starting in Fall 2027. Feel free to reach out!
News
- [Sep. 2025] I started my MPhil in Computer Science and Engineering at HKUST, supervised by Prof. Huamin QU.
-
Under Review
Danxuan Liang, Chun Yin Li, Zheng Wei, Xian Xu, Meng Xia, Huamin Qu, Wai Tong
Under Review.
-
CHI 2026
Jiaxiong Hu, Xiwen Yao, Zeyu Huang, Danxuan Liang, Dongjie Yang, Dingdong Liu, Junze Li, Yuanhao Zhang, Xiaojuan Ma
ACM Conference on Human Factors in Computing Systems (CHI), 2026.
-
CHI 2024
Jiaxiong Hu, Junze Li, Yuhang Zeng, Dongjie Yang, Danxuan Liang, Helen Meng, Xiaojuan Ma
ACM Conference on Human Factors in Computing Systems (CHI), 2024.
Projects
-
GAVIS: Global Englishes AI-assisted Virtual Reality Interactive System
VR Developer · 2025 Jul – 2026 Nov
An AI-assisted VR application for English oral practice. Funded by Hong Kong's Quality Education Fund (HKD 30M in total, HKD 9M to our lab), with my part of the work accounting for roughly HKD 2M.
- Built Unity VR scenes and frontend logic, including UI/UX, avatar animation and speech modules, and integrated these components with backend services.
- Implemented in-VR gesture detection logic to evaluate learners’ non-verbal behaviour.
-
LLM-Assisted Multimodal Instruction for VR Stage Lighting Education
Project Leader · 2024 Sep – 2026 Apr
An LLM-assisted Unity VR system for stage lighting instructors that translates real-time teaching intent (expressed through speech and gestures) into live spatial annotations and 3D lighting actions for rapid instructional content creation. Funded by the HKUST Media Technology & Publishing Center (HKD 10K) for use in HKUST's EMIA 2500A The Technical Theater Arts course.
- Built the multimodal pipeline that captures instructors' speech and gestures and uses an LLM to turn them into spatial annotations and 3D lighting scene actions.
-
Learning Sustainability in a Game-Based Metaverse Environment
Game Designer & Full-Stack Developer · 2022 Jan – 2022 Sep
A story-based metaverse learning environment built in Unity 3D, in which students learn ESG and Sustainability practices by playing through an interactive narrative. A funded project with a total budget of HKD 1M.
- Responsible for full-stack development: Unity 3D story-based scenes, gameplay and learning logic, and the backend services.
-
StageComposer: Exploring Audience-Orchestrated Stage Effects in VR Concerts via Light Stick Motions
Project Leader · 2026 Jul – Present
StageComposer is an interactive, single-viewer VR concert system that translates audience virtual light stick motions into real-time, adaptive stage effects to create a highly immersive and personalized concert-watching experience.
Education
Teaching
- Teaching Assistant, COMP1021 Introduction to Computer Science, HKUST
Spring 2026, Fall 2026
Hong Kong University of Science and Technology
Clear Water Bay, Hong Kong
Email: dliangac@connect.ust.hk
Phone: +852 9610 6662